Culture and Reference

Pokémon type chart

The table below shows, for each defending type, which attacking types are super effective, not very effective, or have no effect.

Types and effectivenessA grid of the 18 types, highlighting the Dragon type's weaknesses and resistances as an example.NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Type (defender)Weak to (2×)Resists (0.5×)Immune to (0×)
NormalFighting—Ghost
FireWater, Ground, RockFire, Grass, Ice, Bug, Steel—
WaterElectric, GrassFire, Water, Ice, Steel—
ElectricGroundElectric, Flying, Steel—
GrassFire, Ice, Poison, Flying, BugWater, Electric, Grass, Ground—
IceFire, Fighting, RockIce—
FightingFlying, Psychic, FairyBug, Rock, Dark—
PoisonGround, PsychicGrass, Fighting, Poison, Bug, Fairy—
GroundWater, Grass, IcePoison, RockElectric
FlyingElectric, Ice, RockGrass, Fighting, BugGround
PsychicBug, Ghost, DarkFighting, Psychic—
BugFire, Flying, RockGrass, Fighting, Ground—
RockWater, Grass, Fighting, Ground, SteelNormal, Fire, Poison, Flying—
GhostGhost, DarkPoison, BugNormal, Fighting
DragonIce, Dragon, FairyFire, Water, Electric, Grass—
DarkFighting, Bug, FairyGhost, DarkPsychic
SteelFire, Fighting, GroundNormal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, FairyPoison
FairyPoison, SteelFighting, Bug, DarkDragon

Cuidado

Careful

Pokémon is a trademark of Nintendo, Game Freak and Creatures. This page only uses type names (common words) as a game-mechanics fact — no official art or sprites are used.

De onde vem o dado

Where this comes from

A game mechanic stable since the Fairy type was introduced (generation 6); public knowledge about the game's rules.

How to use the type chart

Every Pokémon and every move has an elemental type; when the attack's type is "strong" against the defender's type, damage doubles (2×). When it is "weak", damage is halved (0.5×) or, for some pairs, drops to zero.

Pokémon with two types stack both sets of weaknesses and resistances — which is why balanced teams cover different types across their members instead of repeating the same type everywhere.

Glossário: os termos desta página

Type (Pokémon)

An elemental category (fire, water, grass, etc.) of a Pokémon or move, which determines who deals more or less damage to whom.

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Type effectiveness

The damage multiplier (2×, 0.5× or 0×) one attacking type deals against a defending type. It is a fixed game rule, the same for every player.

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Games and hobbies glossary — todos os 14 termos.