Magic: The Gathering: basic rules
Magic: The Gathering is a collectible card game where each player builds a 60-card deck (or fewer, in some formats) and spends mana to cast spells and creatures.
The 5 colors
- White: Order, the group, protection — small efficient creatures, mass removal.
- Blue: Knowledge, control — card draw, counterspells, turn manipulation.
- Black: Individual ambition — sacrificing resources, destroying creatures, reanimation.
- Red: Impulse, speed — direct damage, aggressive creatures, low cost.
- Green: Nature, growth — big creatures, extra mana, little removal.
Common keywords
- Flying: Can only be blocked by creatures that also fly or have reach.
- Trample: Excess damage beyond what is needed to kill the blocker spills over to the defending player.
- First strike: Deals combat damage before creatures without first strike.
- Deathtouch: Any amount of damage from it is enough to destroy the creature it damages.
- Lifelink: Damage dealt also gains its controller that much life.
Cuidado
Careful
De onde vem o dado
Where this comes from
The color wheel
Magic's 5 colors form a "wheel" where neighboring colors share similar philosophies and opposite colors are rivals: white (order, the group) and blue (knowledge, control) sit side by side; black (individual ambition) is white's philosophical opposite.
That structure is what makes two- or three-color decks predictable to read even without knowing the specific cards: the color combination alone hints at the play style.
Glossário: os termos desta página
Mana (Magic)
The resource used to cast cards in Magic: The Gathering, produced by lands of 5 different colors (white, blue, black, red, green).
Games and hobbies glossary — todos os 14 termos.